Devlog #1


Hey everyone! This is the first devlog for my action roguelike survival game. I’ve been working on building the core gameplay loop, enemy behavior, and ten of wave area systems including market, blacksmith, stat upgrade and new wave selection.. Visuals are still mostly placeholder, but most of the core systems are in place!

Core Gameplay:

  • Player can move around with WASD and dash with L-Shift. You manually rotate player's weapons and attack the enemies by clicking mouse button..
  •  Created different types of enemies. Chaser(small and big), charger(small and big), shooter(escaper type which chases player but runs away from the player if too close), random mover(shooter and non shooter).
  • Player teleports to an end of wave area. Market in which player can buy random weapons and items. Blacksmith to upgrade or dismantle weapons. Priest to upgrade stats and carriage to get to the new wave.
  • Waves are accessed via nodes in the UI through "Carriage".
  • Created numerous items which increase or decrease stats. Some of them even have unique abilities.
  • Created numerous weapons which have different attack styles(attack rate, damage, pellet count, pierce or bounce type)

 Visuals:

  • Added basic placeholder art for everything. Arena, player, enemies, npcs etc.

Sound:

  • Added basic sounds to weapon attack and 2 music tracks that play in arena and everywhere else.


Files

UntitledRoguelike_V01.zip 24 MB
84 days ago

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